VictoryVR books and the experiences contained within transport students to a wide variety of places that will deepen their understandings of science: deserts, forests, beaches—even outer space! We provide students opportunities to explore locations that enhance their learning while we reinforce grade-appropriate science standards in meaningful and memorable ways.
Each of our 24 books generates enthusiasm for learning. We use innovative VR technology to expose students to STEM (Science, Technology, Engineering and Math) careers and applications. Our STEM infusion also allows teachers and parents to determine students’ strengths and interests in these areas, and assist students in long-term decision-making related to coursework and future career opportunities.
Relying on the Next Generation Science Standards (NGSS) as our model, we are creating original, engaging, and informative content for every one of our science “books”. Each one contains these elements:
1 or 2 virtual field trips
1 interactive game/learning activity
2 theater experiences
1 teacher demo/experiment
3 assessments (connected to cloud for recordkeeping)
"Letting students immerse themselves in science and technology learning through virtual reality is one of the promising uses of this new technology,” said Steve Grubbs, CEO of VictoryVR. “Not only does it block out distraction, but it creates a 10x improvement over most existing forms of learning.”
Steve Grubbs, CEO of VictoryVR